
What really makes Dying Light “unique” is the movement, the freerunning that works about as well as trying to teach your cat to clean herself by sticking her in the washing machine. While I have my usual grievances, I do oddly enjoy bits of it as I cower behind the bins at night. The thing is, I’ve been replaying it over the last couple of months, on and off again. Between zombies, crafting, the middle eastern-ish setting, and the color palette licking the word brown off the walls in chocolate pudding (I hope it is), it was hardly an underdog after the PS3 era. Oh yeah, it is a zombie game, arguably that’s why it sold so well. I then found an ambulance to stand on top of while being surrounded by zombies, crying and kicking any that attempted to clamber up to eat my bum hole.

I did a mission, I had some weapons that would keep me alive, but once I was pushed into the wilds of Harran, I was too scared to do anything. I tried out Dying Light a few years back, with the story being a rather depressing one.

It had a few tricks up its sleeve, which made fans admire it more than some others, but ultimately it wasn’t sitting in too many popular top-10 lists of that year. Without the established name of a Resident Evil or the heavily anticipated Silent Hills game from Kojima of that time, it was marketed as the underdog from the get-go.

Dying Light is a 2015 game that would admirably be called a “cult classic.” Which is to say it is a modern big-budget horror game that sold well but not the millions upon millions that GTA V did for those three years of its release.
